Rocket League Update Today (April 6)
Rocket League is about to enter its adjacent flavour. Here's what you lot need to know about the latest patch notes.
Rocket League really has a hold on the gaming industry considering it seems hyper focused on what people are looking for out of online multiplayer games: a whole lot of fun.
Every new patch, update, and effect is focused on keeping things fun and changing things up in interesting ways to proceed players coming back for more.
Today we're getting another big update, so hither's everything y'all demand to know about the Rocket League update from April six.
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Rocket League Update April half dozen
Hither is the full list of patch notes for the Rocket League update from Apr 6:
CHANGES AND UPDATES
Trade In Update
- Merchandise Ins are at present managed in their own section in the Garage
- All Trade In-eligible items autumn into three categories:
- Core Series Items
- Tournament Items
- Blueprints
- The Merchandise In menu displays how many eligible Merchandise Ins you lot have, sorted by category and rarity
- Trade Ins still operate the same way as before:
- 5 Uncommon = i Rare
- 5 Rare Items = 1 Very Rare
- 5 Very Rare = 1 Import
- 5 Imports = 1 Exotic
- 5 Exotics = 1 Black Market
- Tournament Items and (revealed) Blueprints tin can now be traded in regardless of series. The Tournament Item or Pattern you lot receive from a Trade In is direct tied to the serial of the items you traded in.
- For example, if you trade in three Ignition Series Blueprints and two Ferocity Serial Blueprints, you lot'll have a 60% chance to receive an Ignition Serial Design and a 40% chance to receive an Ferocity Series Blueprint.
Player Trading Eligibility
- Before trading with other accounts is activated, new accounts must:
- Reach XP Level thirty
- Take 50 or more than minutes in Online Matches
- Accounts withXP Levels thirty-99:
- Can trade iii times per twenty-four hours
- Limit of 2,000 Credits per trade
- Accounts withXP Levels 100-249:
- Can merchandise ten times per 24-hour interval
- Limit of ten,000 Credits per trade
- Accounts withXP Level 250 or greater:
- Unlimited trades per mean solar day
- Limit of 100,000 Credits per trade
[PC] New Frame Charge per unit Options
- In the Video Tab under Settings, the FPS slider on PC has been replaced with a 'Frames Per Second' dropdown carte du jour
- This menu volition give you a list of FPS options based on your GPU and display
- The 'Uncapped' option at the bottom of the list will ignore the framerate cap when Vertical Sync is disabled, but may cause screen trigger-happy for some players depending on hardware configuration
Full general
- Settings volition now sync to the EOS cloud and share across all linked accounts
- Nintendo Switch support for cloud syncs will come in a hereafter update
- Each Playlist choice under the Play Menu has a rad new image
- Added unlock countdown timer for Seasonal Challenge Stages
- Added link back up to the in-game news panel
NEW CONTENT
Monstercat (Antenna)
- 'Vindata'
- 'Fransis Derelle'
- 'Monstercat Silk'
BUG FIXES
- Corrected appearance of Squad Liquid Decals when Loftier Quality Shaders are enabled
- Fixed a bug causing the Music Playlist to announced off-screen when reducing the Interface Scale
- A histrion'due south first trade will no longer hang for 20-30 seconds afterwards enabling 2FA on your Ballsy Games Account
- Fixed a issues affecting the "Invite to party" choice in Friends Listing if both players are playing through the Epic Games Store
- [Tournaments] Teams that have won two out of three matches should no longer come across actress matches generated against the same opponent
- This bug set is dependent on PsyNet updates related to tournament access and matches that are happening in the coming weeks
- Fixed a bug with the Flavor Free Challenges display counter
- Localization fixes for French, German, Japanese, and Smooth
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Source: https://www.dualshockers.com/rocket-league-update-today-april-6-new-season-trade-in-menu-and-patch-notes/
Posted by: santeevortunfir.blogspot.com

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